Here I want to explain how to set up the Unity project for Oculus Go in a simple step-by-step list without explanations.
- Create a new project with “
3D
” template; - Open Asset Store, find asset “
Oculus Integration
“, download & import it to the project;- Update Oculus Utilities Plugin? Click
Yes
- Restart Unity? Click
Restart
- Update Spatializer Plugins? Click
Upgrade
- Restart Unity? Click
Restart
- Update Oculus Utilities Plugin? Click
- In the menu open:
File
>Build Settings...
- Switch to the
Android
platform. - Then click on
Player Settings...
- In
Player > Android > Other options
section change:- Graphics APIs > remove “
Vulkan
” (Should be left only element OpenGLES3) - Set
Package Name
tocom.corpname.appname
- Minimum API Level to
Android 5.0 'Lollipop' (API level 21)
- Graphics APIs > remove “
- In
Player > Android > XR Settings
section change:- Enable
Virtual Reality Supported
- In list add
Oculus
- Enable
Low Overhead Mode
- Disable
V2 Signing (Quest)
- Enable
- In scene remove
Main Camera
- In Assets by path
Oculus/VR/Prefabs
find prefabOVRCameraRig
and move it to the scene.
More information here: